Core Design worked like an express train and developed as many sequels in the following four years. Not only the successful first part ensured this – the game sold 7 million copies and received various awards – but also the many sequels. Still, the appearance of the fictional British archaeologist, who appeared to be based in part on adventurer Indiana Jones, was enough to make Lara Croft a global icon. Croft’s appearance, gamers often joked that she let herself be controlled like a cow. Logically, if you were to start up the original Tomb Raider now, you would not only have to get used to the outdated graphics, but also to the stiff controls. Tomb Raider was therefore one of the first games to showcase what was possible in three dimensions. Although 3D games had been around for a long time in 1996 and became more and more mainstream thanks to the release of the Nintendo 64, the technology was still relatively in its infancy. The concept of the game – and its heroine – was conceived by Toby Gard of the now defunct Core Design, and the title was eventually published by Eidos Interactive. Tomb Raider was developed from 1994 and appeared in 1996 – on October 25 to be precise on the Sega Saturn, and a month later also on PlayStation and PC.
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